{"id":31,"date":"2026-09-18T19:00:45","date_gmt":"2026-09-18T19:00:45","guid":{"rendered":"https:\/\/sanjac.mycareerfocus.org\/fall-2026-volume-7-issue-3\/game-design-students-build-programs-first-fighting-game\/"},"modified":"2026-10-26T22:12:29","modified_gmt":"2026-10-26T22:12:29","slug":"game-design-students-build-programs-first-fighting-game","status":"publish","type":"post","link":"https:\/\/sanjac.mycareerfocus.org\/fall-2026-volume-7-issue-3\/game-design-students-build-programs-first-fighting-game\/","title":{"rendered":"Game design students build program\u2019s first fighting game"},"content":{"rendered":"<p><span style=\"font-family: Open Sans;\">Students in San Jacinto College\u2019s simulation and game design program took their classroom skills to the digital fighting arena with Soul Resurgence: Second Strike, the program\u2019s first student-created fighting game.<\/span><\/p>\n<p><span style=\"font-family: Open Sans;\">For David \u201cDJ\u201d Thomas, full-time lead professor of game and web development, watching students go from talking about games to building one is the best part of the job.<\/span><\/p>\n<div id=\"attachment_30\" style=\"width: 310px\" class=\"wp-caption alignright\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-30\" class=\"size-medium wp-image-30\" src=\"http:\/\/sanjac.mycareerfocus.org\/fall-2026-volume-7-issue-3\/wp-content\/uploads\/sites\/37\/2026\/09\/GameLogo-300x158.jpg\" alt=\"Soul Resurgence video game logo\" width=\"300\" height=\"158\" srcset=\"https:\/\/sanjac.mycareerfocus.org\/fall-2026-volume-7-issue-3\/wp-content\/uploads\/sites\/37\/2026\/09\/GameLogo-300x158.jpg 300w, https:\/\/sanjac.mycareerfocus.org\/fall-2026-volume-7-issue-3\/wp-content\/uploads\/sites\/37\/2026\/09\/GameLogo-1024x539.jpg 1024w, https:\/\/sanjac.mycareerfocus.org\/fall-2026-volume-7-issue-3\/wp-content\/uploads\/sites\/37\/2026\/09\/GameLogo-768x405.jpg 768w, https:\/\/sanjac.mycareerfocus.org\/fall-2026-volume-7-issue-3\/wp-content\/uploads\/sites\/37\/2026\/09\/GameLogo.jpg 1365w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><p id=\"caption-attachment-30\" class=\"wp-caption-text\"><span style=\"font-family: Open Sans; font-size: 10pt;\">Game logo<\/span><\/p><\/div>\n<p><span style=\"font-family: Open Sans;\">The game features six characters battling to reclaim their lost souls, with 3D models and stages presented on a 2D plane. It started with classroom discussions about games like Mortal Kombat, Soulcalibur, and Killer Instinct as inspirations.<\/span><\/p>\n<h2><span style=\"font-family: Open Sans Bold;\">Building the game<\/span><\/h2>\n<p><span style=\"font-family: Open Sans;\">\u201cIf you\u2019ve got an idea, no matter how far-fetched it is, trust me, we\u2019re going to give you the necessary tools and support you need to make your dreams come true,\u201d Thomas said.<\/span><\/p>\n<p><span style=\"font-family: Open Sans;\">In the Game 2359 group project course, students turned their idea into reality. Compared to other types of games, designing a fighting game required more development.<\/span><\/p>\n<p><span style=\"font-family: Open Sans;\">The students accepted the challenge with only 10 weeks to create three game levels.<\/span><\/p>\n<h2><span style=\"font-family: Open Sans Bold;\">Joining forces<\/span><\/h2>\n<p><span style=\"font-family: Open Sans;\">Determination was not limited to class time.<\/span><\/p>\n<p><span style=\"font-family: Open Sans;\">\u201cStudents often meet outside regular class and lab hours to work through game elements like scripts, art, timing, and hit boxes,\u201d Thomas said. \u201cAlumni stay in close contact and maintain relationships with current students. This adds another layer of collaboration.\u201d<\/span><\/p>\n<p><span style=\"font-family: Open Sans;\">To balance the workload, students took on roles equal to their strengths and interests.<\/span><\/p>\n<div id=\"attachment_29\" style=\"width: 602px\" class=\"wp-caption alignright\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-29\" class=\"wp-image-29\" src=\"http:\/\/sanjac.mycareerfocus.org\/fall-2026-volume-7-issue-3\/wp-content\/uploads\/sites\/37\/2026\/09\/GameDesignTeam1.jpg\" alt=\"San Jacinto College game design team\" width=\"592\" height=\"407\" srcset=\"https:\/\/sanjac.mycareerfocus.org\/fall-2026-volume-7-issue-3\/wp-content\/uploads\/sites\/37\/2026\/09\/GameDesignTeam1.jpg 1392w, https:\/\/sanjac.mycareerfocus.org\/fall-2026-volume-7-issue-3\/wp-content\/uploads\/sites\/37\/2026\/09\/GameDesignTeam1-300x206.jpg 300w, https:\/\/sanjac.mycareerfocus.org\/fall-2026-volume-7-issue-3\/wp-content\/uploads\/sites\/37\/2026\/09\/GameDesignTeam1-1024x704.jpg 1024w, https:\/\/sanjac.mycareerfocus.org\/fall-2026-volume-7-issue-3\/wp-content\/uploads\/sites\/37\/2026\/09\/GameDesignTeam1-768x528.jpg 768w\" sizes=\"auto, (max-width: 592px) 100vw, 592px\" \/><p id=\"caption-attachment-29\" class=\"wp-caption-text\"><span style=\"font-family: Open Sans; font-size: 10pt;\">Game design team<\/span><\/p><\/div>\n<p><span style=\"font-family: Open Sans;\">Keanu-Nikolas Figueroa-Karabanoff was the project lead. Kaleb Daniels worked as audio engineer and lead story writer, bringing experience as a producer. Eric Vela served as game design lead, programmer, and animator, with Nathan Moore as lead animator. Nikolas Rodriguez\u2019s roles were level designer and story writer. Heather Ware, San Jac alumna, volunteered her time to work as the character modeler.<\/span><\/p>\n<p><span style=\"font-family: Open Sans;\">\u201cThe game is about a tournament hosted by Death herself, where dead fighters compete for a second chance at life,\u201d Figueroa-Karabanoff said. \u201cWhen it came to building the scenes, we wanted each stage to fit the darker feeling of the game while still giving the fighters an interesting place to battle and show their character\u2019s personality.\u201d<\/span><\/p>\n<p><span style=\"font-family: Open Sans;\">The team worked on elements like environment, lighting, effects, and backgrounds to help make each scene feel like it belonged in the game\u2019s world.<\/span><\/p>\n<p><span style=\"font-family: Open Sans;\">\u201cAll the characters are in the afterlife, which is a different plane of reality,\u201d Vela said. \u201cWe made characters from different eras, a character from the Roman gladiator era, one from present day, with different backgrounds and motivations. We made everything from scratch, no assets were used, and none of us had any 3D experience.\u201d<\/span><\/p>\n<h2><span style=\"font-family: Open Sans Bold;\">More than gameplay<\/span><\/h2>\n<p><span style=\"font-family: Open Sans;\">Studying game design means much more than simply loving to play games.<\/span><\/p>\n<p><span style=\"font-family: Open Sans;\">Soul Resurgence: Second Strike is still in the alpha stage and moving toward beta.<\/span><\/p>\n<p><span style=\"font-family: Open Sans;\">Thomas hopes to feature the game as a competitive title at the College\u2019s fighting game community tournament. He encourages students to dream big, perhaps working on it with the likes of Ubisoft or Bethesda someday.<\/span><\/p>\n<h2><span style=\"font-family: Open Sans Bold;\">Leveling up<\/span><\/h2>\n<p><span style=\"font-family: Open Sans;\">Moore\u2019s main role was animation, which he found challenging but enjoyed every moment.<\/span><\/p>\n<p><span style=\"font-family: Open Sans;\">\u201cBeing an artist and animator was my dream ever since I started classes here at San Jac. Now it becomes a reality, but, boy, is it difficult,\u201d Moore said. \u201cI learned that time management is more important than you think. We all start somewhere, and that\u2019s OK.\u00a0 Perfection is but a mere illusion, and that is what boosted my confidence to keep going forward.\u201d<\/span><\/p>\n<p><span style=\"font-family: Open Sans;\">As a competitive gamer and Superman fan, Vela dreams of making superhero games.<\/span><\/p>\n<p><span style=\"font-family: Open Sans;\">\u201cI would love to make superhero media eventually in all mediums, comics, games, anime, and movies,\u201d he said. \u201cAll we can do is work as hard as we can, hoping for the best.\u201d<\/span><\/p>\n<blockquote><p>\u201cI\u2019m just a regular guy who loves games, but here I am helping make a game that San Jac hasn\u2019t really seen before, and seeing people enjoy it and talk about it is just amazing.&#8221; &#8212; Keanu-Nikolas Figueroa-Karabanoff, project lead<\/p><\/blockquote>\n<p><span style=\"font-family: Open Sans;\">Figueroa-Karabanoff is finishing his last semester. Like Ware, he plans to stay connected with his \u201cawesome\u201d teammates to work on the game.<\/span><\/p>\n<p><span style=\"font-family: Open Sans;\">Daniels felt that the course prepared him to fulfill his role on the team, while allowing him to stick to his areas of expertise.<\/span><\/p>\n<p><span style=\"font-family: Open Sans;\">\u201cIt was fun to write story and dialogue, design characters, and compose and mix the music tracks. Working on this project was the highlight of this degree for me,\u201d he said.<\/span><\/p>\n<p><span style=\"font-family: Open Sans;\">Learn more about the <span style=\"font-family: Open Sans Bold;\"><a href=\"https:\/\/www.sanjac.edu\/programs\/areas-of-study\/stem\/game-design\/\">game design program<\/a><\/span>.<\/span><\/p>\n<p><em><span style=\"font-family: Open Sans;\">By Neesha Hosein<\/span><\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Students in San Jacinto College\u2019s simulation and game design program took their classroom skills to the digital fighting arena with Soul Resurgence: Second Strike, the program\u2019s first student-created fighting game. For David \u201cDJ\u201d Thomas, full-time lead professor of game and web development, watching students go from talking about games to building one is the best&#8230; <a class=\"read-more\" href=\"https:\/\/sanjac.mycareerfocus.org\/fall-2026-volume-7-issue-3\/game-design-students-build-programs-first-fighting-game\/\">read more<\/a><\/p>\n","protected":false},"author":10,"featured_media":68,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[4,1],"tags":[],"article_type":[],"class_list":["post-31","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-game-design","category-uncategorized"],"yoast_head":"<!-- This site is optimized with the Yoast SEO Premium plugin v25.3.1 (Yoast SEO v25.3.1) - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Game design students build program\u2019s first fighting game - Fall 2026, Volume 7 \u2013 Issue 3<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/sanjac.mycareerfocus.org\/fall-2026-volume-7-issue-3\/game-design-students-build-programs-first-fighting-game\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Game design students build program\u2019s first fighting game\" \/>\n<meta property=\"og:description\" content=\"Students in San Jacinto College\u2019s simulation and game design program took their classroom skills to the digital fighting arena with Soul Resurgence: Second Strike, the program\u2019s first student-created fighting game. 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